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I feel like I have a lot less incentive to play. I work really really hard to reach the goal I want and then once I reach it. This has happened to me several times before in other games. One thing that I don't like about 2142 though is that once I reached the highest rank, the game started to get. If you're not interested in using boot camp, then go for quake wars. I can tell you that 2142 is a great game. Well I've only played the Quake Wars demo. But between spawn waves you have time to think of your next tactic or attack. Now, you ARE on the clock-hurrying is important. Maybe the mission is to plant explosives, but you can find new ways to approach that, etc. Shooting the tires off of enemy vehicles so they don't roll straightĪnd you have a lot of room for creativity in all of the above. Hacking enemy computers to open doors or disable equipmentĭelivering items from one place to another Healing wounded teammates and re-supplying ammoĬapturing spawnpoints or creating new onesīuilding bridges, towers and other objectives Placing various kinds of auto-turrets, energy shields, smokescreens, etc. Planting proxy mines, laser-tripmines, timed explosives, and remote-trigger bombs Silent sneaky stealth attacks (disguise and back-stab optional) Sabotaging enemy equipment (disguise optional) Spying on the enemy with binoculars, radar and remote cameras Aside from basic in-your-face combat, other roles/tasks include:Īttacking long-range by calling in airstrikes, artillery and missiles However, ONE of the roles you can take on (and sometimes a necessary one) is frantic shootingīut there's a lot more to it than that. Quake Wars is very strategic-that's where the endless variety comes from. Here's a sarcastic, biased video comparison:Īnd this text article is based on early versions I think, but FWIW: For instance, remember the bug-like attack aircraft in Quake 4? In Quake Wars you can hop in those and pilot them. Strogg, and cool Strogg vehicles/weapons. (IIRC, BF2142 and other recent EA titles don't, amazingly enough.) Also, BF is all humans, but QW has humans vs. If you like both play styles equally, I'd go with Quake Wars: it's newer, doesn't rely on Cider, and supports widescreen gaming. My impression, having never played BF, is that QW concentrates the fighting on one area at a time, moving across the map from objective to objective, whereas BF's action is more spread out, and therefore can mean some boring wandering around. I personally decided to wait for QW and not get BF-and I'm liking Quake Wars a lot! (But I must say BF's Titan mode sounds cool.) But there are definitely people who like BF better-it just depends on what kind of play appeals to you.
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Reports I've read tend to lean towards people liking Quake Wars better. Although both are class-based sci-fi "team warfare" games, they have very different play styles from what I understand.
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